In our business, we sit at the intersection of creativity and technology, of strategy and support. Each member of our team has something in which they specialize and excel. Whether they are part of creative services, proficient in production, a sales & marketing strategist, financial analyst, AV hardware engineer, graphic designer, dynamic developer, or quality assurance technician… our team seamlessly blends to offer integration and imagination for each project we produce.

Bob Noll - CEO

Starting this business 26 years ago, Bob has transformed BPI from a video and post-production company into an interactive, multimedia, and experiential design firm. As one of our local Emerson graduates, Bob’s roots are in storytelling, filmmaking, and performing arts. This background has given him a keen sense for directing talent, the knack for engaging clients with intrigue and agility, and the ability to approach every project with creative purpose. Bob has lent his inventive vision to all of our award-winning experiences. Whether in the office or on the road, Bob’s imaginative force drives our business, touching everything that we do.

Candy Moulton - Executive Producer, Special Venue Sales

For over 15 years, Candy has been a constant in our business while never leaving the comforts of her western ranch. Based primarily out of Wyoming, Candy has balanced roles of special venue sales, producer, writer, and project manager on mid-western projects like In Pursuit of a Dream, Minuteman Missile National Historic Site, and Flint Hills Discovery Center. Where Candy really excels is being able to connect with clients both personally and professionally, gaining an understanding of their needs. 

Matt Duplessie - Chief Operating Officer

After beginning his career managing theme park and museum projects in south Florida, Matt founded a creative company in 2003 with TOMB, a walkthrough adventure attraction. This year he literally crossed the street and joined BPI as Chief Operating Officer, bringing his experience in project management, design, and interactive development. Matt holds a degree in mechanical engineering from MIT and a Master of Business Administration from Harvard Business School. Outside of work Matt enjoys spending time with his wife and three kids and teaching product design to senior mechanical engineering students at MIT.

Mark Dorgan - Creative Director

For nearly 15 years, Mark has been an imaginative and creative presence at BPI. Through decades of experience, he has managed to seamlessly balance first-rate client relations, with excellence in writing, designing, and producing. Along with a mind for all things creative, Mark also brings an inner focus and attention to detail that has guided many successful projects, such as the College Basketball Experience, the Hershey Story, and BPI’s first 4D theater for the New York Power Authority. His receptive and perceptive vision helps him hone in on the prominent message of an interactive, as he works to make every experience customized for both clients and visitors alike.

Matthew Galindo - Director of Interactive Development 

As Matthew was growing up, he wanted to be a comic book artist, film director, or a rock star.  But he was only six when he did his first computer programming – on his Commodore VIC 20.  He started developing text based math games at the very beginning, and more recently, he has developed an innovative, room scale Virtual Reality (VR) experience. He has developed across a number of languages and now spends most of this time in the MEAN stack (or a variation thereof) and some C# for his Unity / VR work.  He brings this varied experience to BPI where he manages the interactive department and our well-known “Developer’s Cave.”

Geoff Casey - Chief Financial Officer

At the forefront of all things financial, Geoff leads our back office with careful planning and strategy. With his MBA from Assumption College, Geoff has successfully headed financial efforts at General Electric, Emerson Electric, and Haemonetics Corporation, in roles such as Vice President of Finance, Vice President of Administration & Human Resources, and Controller. His tactile approach allows him to look at our business from a development perspective, concentrating on process creation. Being a true economic leader, Geoff works individually with each project manager and team leader to teach financial planning and management, helping to optimize our performance and results.

Dan Lee - Director of AV Integration

As both an innovative and solution-focused leader, Dan brings a high level of experience to his role as head of BPI’s AV Integration department. Beginning his work on the production side of the business, Dan’s interest in the technical helped him easily transition to the AV field. He has spent more than a decade managing complex audio/visual systems, spearheading installations, and overseeing multifaceted projects on both a corporate and cultural level. With a variety of certifications and hands-on experience, Dan seamlessly bridges the gap between hardware and software. He is CTS certified, an AMX Certified Expert, AMX Programmer, and a Certified IOS Developer.

Patty DiNatale - Senior Project Manager

As a highly accomplished senior project manager, Patty seamlessly blends both interactive and video components on all of her projects. With a diverse career spanning more than fifteen years, Patty strives to deliver fully-integrated and engaging material. Her expertise includes producing online campaigns, website creation, social media integration, mobile application, and new product launches. In addition, Patty spent over eight years producing traditional broadcast and large corporate events, having worked with some of the top-tier agencies in the New England area. Among her most notable clients are Reebok, Bose, Hasbro, Pfizer, and Cover Girl.

Carlene Riling - Project Manager

With combined experience in audio/visual and television, Carlene takes an active, hands-on approach to all of her work. This has served her well in the past, producing programs like This Old House and Flipping Boston. She puts her background to work on video production and immerses herself into our interactive projects by taking an interest in software design and Scrum Master responsibilities. Her breakout project management role was for the Detroit Zoo Polk Penguin Conservation Center, creating interactives to promote Antarctica conservation and wildlife preservation.

Jim McCabe - Director of Client Support

Located in the northwest state of Washington, Jim managed an interpretive venue before joining BPI As a previous Lockheed Martin software engineer for more than 15 years, Jim is versed in implementing and supporting technical systems, strategizing solutions, and deploying repairs. This background has given him the ability to analyze both interactive software and hardware design, as well as implement solid resolutions. Overseeing all BPI technical support, Jim works closely with our internal teams and clients to identify and troubleshoot any issues that may arise, and quickly works to get systems back up and running.

Mike Rafferty - Editor & Sound Designer

As our longest-running employee, Mike has seen the evolution of BPI from a modest production company, into an interactive design business. Starting as an assistant editor while enrolled at Northeastern, Mike has transitioned into a significant member of our post-production team. Now with over 17 years of experience at BPI, Mike has excelled not only in editing, but also in compositing, motion graphics, visual FX, audio engineering, sound design, and mixing. Mike’s greatest strength is his ability to adapt his style to an individual project’s needs; from sign-language tutorials, to Girl Scout webisodes, to historical documentaries. 

Emily Charles - Interactive Developer

Balancing both interactive development and technology support, Emily is one of our most solution-oriented staff members. A Linguistics degree from UCLA has equipped her with the communication skills to approach a complex issue methodically and analytically, as well as dissect it into small, easy-to-understand parts. This practical approach makes Emily a sought after team member, and her proficiency has played a key role in project work. One of her biggest successes was creating a data visualization system for the Smithsonian Institution, where she was able to take in data relating to visitors’ interaction with a map table, and use that to output easily consumable infographics.

Mike Sullivan - Senior Editor

As a 16-year veteran of BPI, and a self-proclaimed movie buff, Mike’s entire day focuses around film. Whether he is revamping wartime documentary footage, condensing crowd-sourced material, or masterfully editing a 360-degree theater presentation, Mike always has a vision for the visual. As a former editor for news stations like WBZ-TV/CBS and WHDH-TV/NBC, he knows how to turn a project around both quickly and skillfully. His artistic eye, upfront nature, and penchant for being prepared helps team members plan for a project, as he keeps them in the loop of imagery, video, and visual effects that will make each project a standalone success.

Patrick Walker - Associate Producer

Beginning his BPI career as an intern and seamlessly transitioning into an Associate Producer, Pat has had the opportunity to experience the evolution of our production work. Working side-by-side with our Chief Creative Officer, he has experienced long shoot days, 100-person crews, and high-profile interviews. Currently, Pat oversees the production of our in-house and off-site shoots. Whether working behind the camera, capturing shoot photos, or simply packing up gear, he has his hands in all of our filming endeavors. Back at the office, Pat also takes on the role of assistant editor, overseeing our eMAM asset system and cutting short videos.

Sarah Hudson - Interactive Developer

Conceptualizing and understanding our interactive work from both a programming and user perspective, Sarah equally divides her time between coding and creative. Her mixed background of design and development have served her well in this role, as she has a Bachelor’s in Architecture from MIT and a Master’s in Computer Graphic Design from RIT. In her work, Sarah loves solving puzzles in a methodical, yet inventive way. She enjoys taking on challenging programming projects and figuring out how to produce a product that gets information across in a captivating way. She is able to speak at ease with users to identify what they do and do not understand, and her ultimate goal is to design an interactive that is intuitive and enjoyable.

Mike Miller - Quality Assurance Technician

Leading our quality assurance enterprise, Mike acts as our interactive investigator. Working on computer configurations and creating test plans with an exploratory approach, he is able to dissect an interactive into small, significant pieces, allowing him to examine individual paths that present software bugs. QA isn’t his only duty here, with education in new media, computer animation, and 3D animation, Mike also takes on graphic animation projects. His principal animation role was for the Connecticut Science Center’s driving simulation game. Mike built an engaging 3D environment of the city of Hartford, allowing visitors to hop into the seat of a large-scale car model, and safely cruise the streets.

Jacob Caron - Interactive Developer

Experienced in both software development and game design, Jacob lends his efforts to animation and coding. Graduating with an Interactive Media degree from one of the nation’s top game design schools, Becker College, Jacob has an excellent proficiency for programming. Previously, he tutored fellow students and participated in student teaching opportunities, and has continued this mentoring nature in his current work. As a valued team member, he takes the time to explain programming options and processes, as well as provide well-informed advice and ask exploratory questions. He aims to create a stellar project that will work for product owners and clients alike.

Aurelio Rodrigues - AV Integration Specialist

As a specialist in system integration, Aurelio maintains our AV department with structure and attention to detail. His digital certification, combined with a background in network architecture and installation, system monitoring, and technical troubleshooting, gives Aurelio the ability to attack complex hardware issues with knowledge and precision.  As a trusted on-site technician, Aurelio always acts in the best interest of a customer; when integration issues sometimes arise, he is able to concentrate on the functions of that equipment, troubleshoot any issues, create solutions, and deploy repairs competently and quickly.

Daniel Smith - Project Coordinator

With a blended background in museum studies and exhibit development, Dan brings a wealth of knowledge to his role as Project Coordinator. For over 12 years, Dan worked at Boston’s iconic Museum of Science, undertaking development of the museum’s first collections disaster plan. In addition, Dan was integral in expanding the museum’s collection, by planning eight permanent and traveling exhibits. At BPI, Dan dives into project development, taking on tasks such as research, rights management, film production, and interactive development. Dan is able to easily distill his knowledge to the team, helping to create guest-centered content that is accessible, educational, and engaging.

Duncan Hatch - Graphic Designer

Duncan came to BPI as an intern and quickly proved his abilities in developing graphics for our varied projects. His degree in animation from Massachusetts College of Art and Design is a true assent for our varied interactive projects. Duncan has been involved in our projects for the Art Museum of South Texas, New York Power Authority and American Battle Monuments Commission. He brings a fresh perspective to graphic design and is a true asset to our full time staff.